Spring 2025 Tuesday Night Flights Season Registration starts Monday, Mar 3rd
SIN CITY CLASSIC - January 2023!
Thanks to all that joined Rogue Darts and Rogue Cornhole for our 2020 inaugural year at Sin City Classic in Las Vegas.
Through our tournaments, we were able to raise more than $2,250 for charity! We'll be in Vegas January 2022 for our Darts Tournament!
Be sure to register here and invite your friends to come along!
We look forward to our Spring 2025 Season!
Welcome Back Darters!
This season, teams will be a 4 players with an optional 5th. Only 4 players may play during a game. The total team count will be capped at 32 teams.
Games will be 30 minutes in duration and start at 7:00 pm. Game times will take place from 7:00-9:00 each game night at Nellie's.
Here are some key (tentative) Spring season dates:
Captain's Meeting/Season Kickoff - March 25
Game 1 - April 1 (T-shirt Pickup)
Game 2 - April 8
Game 3 - April 15
Game 4 - April 22
Game 5 - April 29
Game 6 - May 6
Game 7 - May 13
Playoffs Night 1 - MONDAY May 19
Playoffs Night 2/Closing Ceremony - TUESDAY May 20
We wish you all a fantastic season!
Cheers and #GoRogue,
The TNF Board Andrew, Katie, Shayne
Thanks for your interest in the Spring 2025 Season of Tuesday Night Flights and Rogue Darts, which are fun, socially-minded, LGBTQI & Ally,
non-profit, steel-tip dart leagues that strive to better our community through volunteer efforts and
raising funds for local non-profit organizations. Our vision is to have fun, cherish friendships, meet new
people, and to be engaged with and committed to bettering our community while championing the sport of darts.
A team must have a minimum of 2 players to commence play. Matches must commence within 5 minutes of scheduled start time,
otherwise the team with the insufficient number of players forfeits. The present team is credited with a win and 50 points.
Teams must commence play once at least two members are present and time has begun. Teams may not delay games to wait for
additional players to arrive. If both teams arrive too late, the result is a loss for both teams with zero point differentials.
Captains must make introductions and share their teams sequence of play prior to the start of the match. All players present
are required to play, in sequence, throughout the course of the match (i.e. no sitting out to allow the “hot hands” to play).
Players who arrive late should be added to the end of the sequence and begin play at the appropriate time.
Only registered players may participate in the league play. Players competing are encouraged to come early and stay late to watch
their friends or competing teams. However, players not currently competing should remain out of the immediate throwing area and dart lanes.
Teams will use Rock-Paper-Scissors to decide which team will throw first, winners choice.
Board Regulations
Game Play
Numbers in Play: 20, 19, 18, 17, 16, 15, and Bullseye.
The objective shall be to "close" the above numbers on the dartboard and to achieve the highest point score. The team to do so first shall be the winner.
Three darts thrown in succession shall constitute a "turn". Each player on each team shall take turns throwing.
A dart thrown is a dart thrown, regardless of where it hits or bounces/falls to the floor. Darts that do not remain on the board (fall-off mid-play) at the end of a turn shall not be scored.
To close a number, the team must score/mark three of a number. This can be accomplished with three singles, a single and a double, or a triple. To close the bulls- eye, the outer bull counts as a single, and the inner bull counts as a double.
It is legal to step on (but not across) the throwing line and to lean forward.
Once a team scores/marks three of a number, it is "owned" by that team. They may score points on that number until the opponent closes that number. The amount of points scored is dependent upon which part of the board is struck. The single bulls- eye is worth 25 points and the double bulls-eye is worth 50 points.
In the above scenario, numbers 20 and 18 are "closed". Team 1 "owns" number 17 and has marked one bulls-eye. Each team has scored one mark on number 19 and two marks on number 16. At this point in the match, Team 1 can score 17 points (added to the bottom total of 68) each time they hit number 17 (or 34 points in the case of a double, 51 in the case of a triple) until Team 2 closes 17.
All numerical scores shall be added to the previous balance. Once both teams have scored three of a number, it is "closed", and no further scoring can be accomplished on that number by either team. Numbers can be "owned" or "closed" in any order desired by the individual team. Calling your shot is not required.
***It shall be the responsibility of both teams to verify a score before a player removes their darts from the dartboard.
Scoreboards will be provided, but teams are also welcome to download a mobile scoring app.
*Most mobile scoring apps are available for free for iPhone and Android smartphones.
Winning the Match
1. The team that closes all numbers first and has the most points shall be declared the winner. (The match is over when the winning dart is thrown, regardless of which team began play.)
Example: Team A has 100 points. Team B has 50 points. Team A throws their second dart and it closes their last number. Team A immediately wins and the game ends. Do not keep playing until the other team closes all their numbers.
2. If both sides are tied on points, or have no points, the first team to close all numbers shall be the winner.
Example: Both Team A and Team B have 100 points. Team A throws their first dart and it closes their last number. Team A immediately wins.
3. If a team closes all numbers first, and is behind in points, they must continue to score on any numbers not closed by the other player/team until either the point deficit is made up or the opponent has also closed all numbers.
Example: Team A has zero points. Team B has 100 points. Team A closes all of their numbers. Team B has not closed the Number 17. The game is not over. Team A must continue to gain points by hitting the Number 17 until Team A has over 100 points, or Team B closes the Number 17.
4. If not complete after the 35 minute window, the team closer to first a) closing out and then b) having the most points will be declared winner. Point differentials still apply for seeding purposes.
Example: Time is called and Team A has 0 points but all of their numbers are closed except 17. Team B has 100 points, but has not closed 17 and 18. Even though Team B has more points, Team A has closed more numbers. Team A wins.
5. In case of a tie in the number of points closed, then “marks” on other numbers will be counted. In case of a tie in “marks,” the point value of those hits will be counted. In case of still a tie – the first team to strike a point on any regulation number wins.
6. If a team wins the game on points with a double bulls-eye, does that automatically count as 50 points? Not necessarily. While a double bulls-eye is normally worth 50 points, where that strike ends the game, it will only be worth a single, 25 point shot, if that is all that was needed. This is a new rule to align our scoring with most mobile scoring apps the league uses, which cuts off the double bulls-eye at 25 points in the above scenario. Obviously, if more than 25 points is needed to end the game, a double bulls-eye would count as 50 points.
Common Question: “So time was called and we won because we closed the most numbers. What about points?”
The winning team “earns” the point differential if they have more points than the losing team. If they have fewer points than the losing team, then they still get the W, but have “earned” zero points. This can result in a team winning games, but still having a score of 0. Winning the game is still the most important factor, points are second. Therefore even if your team lost and will earn zero points, it is important to accurately report your score to determine the winning teams point differential.
Reporting Scores
Each Captain (or their designated representative) should submit their teams score via the unique scoring link, sent each game day via email, immediately following their teams match. Scores are validated against the opposing teams submitted score then automatically published to the Rankings page on our website.
FAQ
General
When does Rogue Darts play?
Winter and summer games are Thursday nights at Pitcher's, and games beginning at 6:30pm. Tuesday Night Flights plays during fall and spring at Nellie's Bar, with games beginning at 6:45pm.
Winter registration is typically the first week in December, with play beginning early January.
Spring registration is typically early to mid-March, with play beginning early April.
Summer registration is typically late May, with play beginning in mid-June.
Fall registration is typically late August, with play beginning in mid-September.
How long is a season of Rogue Darts?
Generally, 10-12 weeks, depending on the season and any holidays that might interfere. We have 7 games during the regular season, with each game being held weekly. Two additional nights of playoffs follow the regular season. We also hold two social evenings where no games are held - a pre-season captains meeting/t-shirt pickup party, and a seasonal fundraising event.
Can anyone play?
Absolutely. We have a nice mix of both new and veteran players of various skill levels.
What type of Darts game do you play?
Rogue Darts plays the game of Cricket, with steel-tip darts. You can learn more about this particular game on our Rules page.
Registration
When is registration?
Registration for the Winter 2020 league opens December 2nd for returning players, and December 3rd for all others.
How do I register?
Log in to LeagueApps using the Registration link above and sign in at the top right. If you do not have an account with LeagueApps, you must create one to register.
How long is registration?
Registration stays open until we reach our capacity for a particular season. For Winter 2020, we again anticipate 336 players,
with 7 divisions of 8 teams. Spring/Fall is limited to 96 players and registration fills quickly.
How do I join a team?
During registration, you have the opportunity to select a pending team. However, you must have approval from that team captain to join.
Can I form my own team?
Yes. During registration, simply select the option to register as a team captain. You can then name your team and invite others to register for your team.
How many can join my team?
Rogue Darts - We have a total of 6 people per team. During registration, you must have at least 4 people registered and paid
in order to reach full Team status. Any pending teams that have less than 4 players at the end of registration will be dispersed into
the free agent pool. Teams with at least 4 players at the end of registration, but less than 6, will be assigned free agents to round out the team.
Tuesday Night Flights - We have a total of 4 people per team. During registration, you must have at least 4 people registered and
paid in order to reach full Team status. Any pending teams that have less than 4 players at the end of registration will be dispersed into
the free agent pool, or assigned free agents to round out the team.
Can I select free agents for my own team?
Yes. Captains should reach out to any free agents during the registration process, and can add them to their team.
What if I dont have a team to join?
Players can register as free agents, and team captains with incomplete teams can add additional players from the free agent list. At the end of
registration, admins will assign any remaining free agents to the teams that have room.
My friend and I want to join as free agents. Are we able to get placed on the same team?
Please reach out to the Board during registration, and we will do our best to put you both on a team together. This is, of course, dependent
on teams having the available space.
Are there restrictions on team names?
Rogue Darts does reserve the right to approve team names. While we encourage teams to be fun and inventive, all team names are shared in communications
outside of the league, including with each teams charity. If the Board feels a team name is too inappropriate for those communications,
we will reach out to that team and ask that they change it.
Team Colors
How are team colors decided?
During the registration process, the Board will begin reaching out to team captains who will then consult with their teams. Each team will choose
their 5 favorite colors from what is available, and one will be assigned to you.
Do certain teams have preference?
In the past when our league was smaller, we were able to easily assign color preference based on the order in which teams reached team status during registration. However, as the league grew, this practice began to prove difficult, if not impossible. Accordingly, while we do our best to assign the colors teams want the most, we can no longer make assurances beyond simply assigning one of your teams 5 color choices.
Im on a returning team. Can we keep our old color?
Yes! With 48-56 teams, and a limited amount of color options, we encourage returning teams who are satisfied with their previous color to keep it.
What if Im on a returning team and we are not happy with our old color?
During registration, youll be asked: 1) if you are a returning team; and 2) if you want to keep your previous color. If the answer is "No" to number 2, your previous color will be released into the pool of available colors and your team will choose its new color in the same way a new team would.
Registration
Winter registration is typically the first week in December, with play beginning early January.
Spring registration is typically early to mid-March, with play beginning early April.
Summer registration is typically late May, with play beginning in mid-June.
Fall registration is typically late August, with play beginning in mid-September.
Registration is Monday, June 14 at 8AM for returning players and Wednesday, June 16th for open registration.
Rogue Darts is an all-volunteer, steel-tip, LGBT+ dart league managed by
Rogue Darts members, taking place in the winter and summer seasons. Teams play for local, or national 501(c)(3) charities with local chapters.
Please note the following:
Summer 2021 Rogue Darts will be played at Nellie's Sports Bar.
We anticipate 32 teams of 6 players each, for a total of 192 players.
We anticipate having 4 divisions of 8 teams.
Teams utilize 4 boards, with 4 time slots of 45 minutes.
The first game of each night begins at 6:30PM and the final game wraps by 9:30PM.
Players from Winter 2019 (and) the canceled Spring 2020 season are considered "returning" for registration purposes.
Registration was Monday, March 2nd at 8AM for returning players and Tuesday, March 3rd for open registration.
Tuesday Night Flights is a small dart league managed by Rogue Darts members,
taking place in the "off-seasons" between our larger winter and summer seasons.
Just like our main seasons, teams play for charity, but the mission of Tuesday
Night Flights is a smaller, more intimate and casual atmosphere for those members
who wish to continue their love of the game throughout the year. This league is
separate from our main "Main League", so please note the following:
Tuesday Night Flights is played at Pitchers.
The league consists of 24 teams of 4 players each, for a total of 96 members (teams have the option of adding a 5th player, but only 4 can play on a given night.).
This is to allow a certain level of comfort for teams as they gather behind the throwing line.
We generally anticipate having 3 divisions of 8 teams.
Teams utilize three boards, with 4 time slots of 30 minutes. The first games of each night
begin at 7:00PM and the final games wrap by 9:00:PM.
Members from Season 9 (Fall 2019) - were considered "returning" for registration purposes,
NOT members of the Winter 2020 season of our main winter league.
About Us
Rogue Darts and Tuesday Night Flights are fun, socially-minded, LGBTQ+, non-profit, steel-tip dart leagues that strive to better
our communities through volunteer efforts and raising funds for local non-profit organizations. Our vision is to have fun, cherish friendships,
meet new people, and to be engaged with and committed to bettering our community while championing the sport of darts.
Founding members of Rogue League Sports, Inc., an all-volunteer nonprofit 501(c)(3) organization, Rogue Darts and Tuesday Night Flights play in support of fantastic charities,
many with a focus on LGBTQ+ issues. Together, with our sister leagues Rogue Cornhole and Rogue Trivia, we have donated over $400,000 to charity!
Rogue Darts plays each
Thursday night during the winter and summer seasons at Pitchers, while Tuesday Night Fights plays each Tuesday night during spring and fall at Nellies.
Be sure to follow us on
Facebook,
Twitter,
Instagram!
#GoRogue #RogueDarts #GetOnBoard
Legal Notifications
The ROGUE Sports, ROGUE Darts, ROGUE Cornhole, ROGUE Trivia, ROGUE eSports, and Tuesday Night Flights logos are trademarks of Rogue League Sports, Inc.
Pitchers Bar DC Pitchers is a gay sports bar for everyone, located in the heart of Adams Morgan. The 10,000+ square foot building features plenty of flat screens for sports fans, darts, video games, a lesbian bar, and two spacious patios.
Nellie's Sports Bar A Shaw neighborhood bar since 2007, they're a meeting place for all things sports and LGBTQ+!
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